I’m pretty sure that Orange Pixel, the makers of Stardash, watched the Youtube videos of a game called Asshole Mario (see here), a homebrew version of the Nintendo classic with an insane amount of cheap tricks and nigh on impossible difficulty.

Stardash is tough, real tough but the stages are no longer than 35 seconds long meaning the bitesized levels won’t drive you insane if you die towards the end of a stage. And die you will, very very often. The challenge comes in that there are no power-ups at all and if touch any bad guy you die (unless you jump on them). In this respect it’s just like Super Meat Boy in that you’re given infinite lives to beat a stage. In each level there are two stars to be earned. One for finishing it in a strict time limit and one for collecting all the coins scattered throughout the level. In order to beat the time limit means you’re encouraged to run full-pelt through the level like Sonic, timing jumps to perfection to beat the stage. But there is no penalty if the time runs out, allowing you to collect the coins at will to earn the other star. Each world has eight stages and in each stage is also a hidden key that opens up a temple level if all keys are collected in a world. Finding these keys requires a lot of trial and error and brings even more depth to the game.

The physics are spot on so you can rarely blame the game if you die, though hit detection is, on rare occasions, a little off. My only gripe with the game is that while the style is purposefully 8-bit/Gameboy, it would be nice to have the game in colour. Stardash is fantastic, a true platforming gem that will make you better at games if you can grab all the stars and unlock all the levels. I’m currently at 88% and am using all spare time to press on ahead. Independent games like this should be supported and event though the game is free on Android, I want to buy the paid version as it is just so good.
It’s £1.49 on iPhone…and thus I won’t be playing it! KAPOW!